AI Insights · Timothy · October 2023
Top 5 Toddlers Games in Middle East Q3 2023
Discover the performance of the top 5 toddlers games in the Middle East for Q3 2023, showcasing trends in downloads, revenue, and active users.
In the third quarter of 2023, the top 5 toddlers games in the Middle East demonstrated varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at how each game fared, based on data from Sensor Tower.
My Talking Tom 2 from Outfit7 Limited saw its weekly downloads peak at 100.5K in mid-July, with a notable increase from the previous weeks. However, downloads tapered off towards the end of September, stabilizing around 32.9K. Weekly revenue showed a consistent decline throughout the quarter, starting at $1.3K and ending at $268. Weekly active users also experienced a downward trend, peaking at 766.2K in mid-July and falling to 596.8K by late September.
My Talking Angela 2, another title from Outfit7 Limited, had a strong performance in weekly downloads, peaking at 78.2K in late August. This was followed by a decline, ending the quarter at 29.1K. Revenue for the game remained relatively stable, fluctuating around $600 for most of September. Active users peaked at 460.2K in late August but slightly dropped to 358.1K by the end of the quarter.
My Talking Tom Friends saw a significant spike in weekly downloads, reaching 92.6K in late July. However, downloads decreased to 33.2K by the end of September. The game’s revenue showed a steady increase, peaking at $1K in late September. Active users for this title peaked at 1M in late July and gradually declined to 723.1K by the end of the quarter.
Hill Climb Racing from Fingersoft experienced a steady download rate, with a notable spike to 77.8K in the last week of September. Revenue for the game saw a gradual increase, peaking at $1.4K in the final week of September. Active users showed an upward trend towards the end of the quarter, peaking at 671.8K in the last week of September.
Lastly, My Talking Tom maintained a steady download rate throughout the quarter, peaking at 45.4K in mid-July and ending at 33K in late September. Revenue for the game fluctuated around $400, with a peak of $508 in late July. Active users remained relatively stable, peaking at 253.7K in late July and ending the quarter at 239.6K.
For more detailed insights and analysis, visit Sensor Tower.